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Schöne Software Experience Photos

1 Kommentar | Beitrag vom 31.08.2011

Schöne software experience Bilder:

PASSIONS 1
software experience

Bild von Ron Sombilon Gallery
What is a vision board?

A vision board is a Visual blueprint of your life!

Do you believe that life just happens to you?

Or do you believe that you are in full control of your destiny.

It is very simple…

YOU envision your success,

YOU focus on your success,

and

YOU will have your success.

FOCUS is Key!

The only way to stay focussed is to plan.

Your vision board clarifies your dreams and transforms them into reality. It puts you out there by making your dreams visible to you and the world on a daily basis. We spend so much of our lives trying to conform to what other people think we should be. Break through that barrier by putting everything you truly want on your Vision board.

Putting all your dreams and aspirations for your friends and family to see will keep you on the right path every time.

Why a vision board?

All our lives we imagine the things we want to achieve. The person you want to become, the luxuries, the houses, the amazing life experiences you want to have. It is all about taking the invisible and making it real.

A vision board allows you to become your own mentor. A mentor is someone who guides you in the right direction. Who doesn’t let you play the role of the victim and who tells you to stop with the stories to why you can’t have what you want; and to just to pick yourself up and do it.

For example, anytime I feel upset, annoyed, frustrated or angry. I look to my vision board to put me back in perspective and to re-focus. It reminds me of all the good qualities that I envision myself having. And If I’m not living life to my own standards, then I’m lying to myself. And the thought of being a talker instead of a doer changes my state for the better every single time.

Why is it when we focus on something, it almost always happens. The reason is we live life on a conscious and sub-conscious level. Our sub-conscious works under the radar, always looking for ways to achieve our goals and true intentions whether they are good or bad. And our conscious is the higher part of ourselves that focuses on the present moment.

Think of your conscious and sub-conscious as the hardware of a computer. The computer will only perform as well as the software that is installed on it. Now think of the vision board as your empowering software. By reading your vision board out loud.

YOU are programming your conscious and subconscious thoughts with positive, inspirational software.

THE FACT IS… “WORDS ARE POWER!”

When you read out loud all the positive things on your vision board, you are programming your conscious and subconscious for success.

You are telling the universe to attract all the good things you want in life and you decide to choose positive energy over negative energy.

You are erasing the negative, disempowering thoughts and feelings from your sub-conscious and replacing them with positive energy.

The Key is to read it OUT LOUD!

If you are afraid that someone is going to hear you, talk even louder! Breaking out of the fear of what other people think will empower you. Seeing and verbalizing what you want plants the seeds and draws your goals closer to you every day.

When does a vision board not work?

When it is so boring and tedious to make, you procrastinate so much that it never gets done. Or you do finish it; but the board is so boring to look at that it does not ignite any drive in you. It is just a bunch of paper cut outs on a cork board.

It does not work when there is no emotional content. We live life through our emotions. The quality of our life is in direct proportion to how we feel on a daily basis. Without powerful quotes or stories to read, the vision board becomes impersonal and boring.

A Board full of materialistic things is not inspirational. A picture is only inspirational when you attach an emotion or story to it.

A vision board does not work when you are uncomfortable displaying it. Most people keep their vision boards in their private office or on the computer so no one else can see it.

Again it comes down to putting yourself out there for the world to see and being proud of your dreams.

A vision board does not work when you do not believe in the power of intention. Changing your negative programming is key. If you believe your life is controlled by other people and life is too hard, it will be!

But if you believe you will live an amazing life, you will!

Ask yourself right now, does your vision board inspire you? Or do you only look at it when you are bored?

If you don’t train to believe in yourself, nothing in this world can help you. It starts with imagining the person you want to become and focusing on it every single day.

Be honest with yourself…

Are you truly happy and fufilled? Or are you sitting and waiting for someone or something to create that for you. Start living the life you want, instead of focusing on what you don’t want.

Create a vision board for yourself as a means to keep focused, motivated and excited about your life. Sometimes we forget how fortunate we are to live in a country with so much opportunity. It saddens me to see people day in and day out unhappy with their life. Complaining and whining about their story to why they can’t achieve.

Give up your story!

Everybody has that negative voice which tells you all these stories and reasons to why you can not have what you want.

No one says you have to listen to that negative voice that holds you back. Yes it is there to protect you, but don’t let it run your life. Be conscious enough to realize that you control your thoughts and reactions.

Use that negative voice and turn it into the fire you need to change. It’s been said so many times, “comfort kills”. When you are comfortable and safe, you stop growing as a person.

Being uncomfortable is exactly where I love to be!

I develop so much faster at anything once I feel uncomfortable. My mind forces me to keep doing whatever it is I am focusing on so that I don’t feel uncomfortable anymore. Once I feel comfortable doing it, I’m on to the next challenge. The whole cycle repeats it self and I begin to develop exponentially.

Step out of the comfort zone and start pursuing your dreams. Sometimes your dreams are totally unreasonable. But whether it makes sense or not, it is something you need to do to be fulfilled. Don’t waste the next 30 years of your life wishing you can have your dreams. Step up and just go for it and live your life with no regrets.

I’m not here to preach to you. But what I want you to realize is how powerful you can be if you focus on yourself and what you truly desire in life. Be courageous and step out of your comfort zone.

Know no matter what happens in the next 30 years; You will look back at your life with no regrets and pass on a legacy which will inspire your family and friends to pursue their own dreams.

All the best

Ron Sombilon

For Vision Board Consultation and rates, contact me directly

RON SOMBILON GALLERY “Passionately Inspired!”

www.ronsombilongallery.com

Cell: 604 916 0257

Toll Free: 1 800 385 2301

Email: ron@ronsombilongallery.com

POWER QUOTES 6
software experience

Bild von Ron Sombilon Gallery
What is a vision board?

A vision board is a Visual blueprint of your life!

Do you believe that life just happens to you?

Or do you believe that you are in full control of your destiny.

It is very simple…

YOU envision your success,

YOU focus on your success,

and

YOU will have your success.

FOCUS is Key!

The only way to stay focussed is to plan.

Your vision board clarifies your dreams and transforms them into reality. It puts you out there by making your dreams visible to you and the world on a daily basis. We spend so much of our lives trying to conform to what other people think we should be. Break through that barrier by putting everything you truly want on your Vision board.

Putting all your dreams and aspirations for your friends and family to see will keep you on the right path every time.

Why a vision board?

All our lives we imagine the things we want to achieve. The person you want to become, the luxuries, the houses, the amazing life experiences you want to have. It is all about taking the invisible and making it real.

A vision board allows you to become your own mentor. A mentor is someone who guides you in the right direction. Who doesn’t let you play the role of the victim and who tells you to stop with the stories to why you can’t have what you want; and to just to pick yourself up and do it.

For example, anytime I feel upset, annoyed, frustrated or angry. I look to my vision board to put me back in perspective and to re-focus. It reminds me of all the good qualities that I envision myself having. And If I’m not living life to my own standards, then I’m lying to myself. And the thought of being a talker instead of a doer changes my state for the better every single time.

Why is it when we focus on something, it almost always happens. The reason is we live life on a conscious and sub-conscious level. Our sub-conscious works under the radar, always looking for ways to achieve our goals and true intentions whether they are good or bad. And our conscious is the higher part of ourselves that focuses on the present moment.

Think of your conscious and sub-conscious as the hardware of a computer. The computer will only perform as well as the software that is installed on it. Now think of the vision board as your empowering software. By reading your vision board out loud.

YOU are programming your conscious and subconscious thoughts with positive, inspirational software.

THE FACT IS… “WORDS ARE POWER!”

When you read out loud all the positive things on your vision board, you are programming your conscious and subconscious for success.

You are telling the universe to attract all the good things you want in life and you decide to choose positive energy over negative energy.

You are erasing the negative, disempowering thoughts and feelings from your sub-conscious and replacing them with positive energy.

The Key is to read it OUT LOUD!

If you are afraid that someone is going to hear you, talk even louder! Breaking out of the fear of what other people think will empower you. Seeing and verbalizing what you want plants the seeds and draws your goals closer to you every day.

When does a vision board not work?

When it is so boring and tedious to make, you procrastinate so much that it never gets done. Or you do finish it; but the board is so boring to look at that it does not ignite any drive in you. It is just a bunch of paper cut outs on a cork board.

It does not work when there is no emotional content. We live life through our emotions. The quality of our life is in direct proportion to how we feel on a daily basis. Without powerful quotes or stories to read, the vision board becomes impersonal and boring.

A Board full of materialistic things is not inspirational. A picture is only inspirational when you attach an emotion or story to it.

A vision board does not work when you are uncomfortable displaying it. Most people keep their vision boards in their private office or on the computer so no one else can see it.

Again it comes down to putting yourself out there for the world to see and being proud of your dreams.

A vision board does not work when you do not believe in the power of intention. Changing your negative programming is key. If you believe your life is controlled by other people and life is too hard, it will be!

But if you believe you will live an amazing life, you will!

Ask yourself right now, does your vision board inspire you? Or do you only look at it when you are bored?

If you don’t train to believe in yourself, nothing in this world can help you. It starts with imagining the person you want to become and focusing on it every single day.

Be honest with yourself…

Are you truly happy and fufilled? Or are you sitting and waiting for someone or something to create that for you. Start living the life you want, instead of focusing on what you don’t want.

Create a vision board for yourself as a means to keep focused, motivated and excited about your life. Sometimes we forget how fortunate we are to live in a country with so much opportunity. It saddens me to see people day in and day out unhappy with their life. Complaining and whining about their story to why they can’t achieve.

Give up your story!

Everybody has that negative voice which tells you all these stories and reasons to why you can not have what you want.

No one says you have to listen to that negative voice that holds you back. Yes it is there to protect you, but don’t let it run your life. Be conscious enough to realize that you control your thoughts and reactions.

Use that negative voice and turn it into the fire you need to change. It’s been said so many times, “comfort kills”. When you are comfortable and safe, you stop growing as a person.

Being uncomfortable is exactly where I love to be!

I develop so much faster at anything once I feel uncomfortable. My mind forces me to keep doing whatever it is I am focusing on so that I don’t feel uncomfortable anymore. Once I feel comfortable doing it, I’m on to the next challenge. The whole cycle repeats it self and I begin to develop exponentially.

Step out of the comfort zone and start pursuing your dreams. Sometimes your dreams are totally unreasonable. But whether it makes sense or not, it is something you need to do to be fulfilled. Don’t waste the next 30 years of your life wishing you can have your dreams. Step up and just go for it and live your life with no regrets.

I’m not here to preach to you. But what I want you to realize is how powerful you can be if you focus on yourself and what you truly desire in life. Be courageous and step out of your comfort zone.

Know no matter what happens in the next 30 years; You will look back at your life with no regrets and pass on a legacy which will inspire your family and friends to pursue their own dreams.

All the best

Ron Sombilon

For Vision Board Consultation and rates, contact me directly

RON SOMBILON GALLERY “Passionately Inspired!”

www.ronsombilongallery.com

Cell: 604 916 0257

Toll Free: 1 800 385 2301

Email: ron@ronsombilongallery.com

INSPIRATIONAL PEOPLE
software experience

Bild von Ron Sombilon Gallery
What is a vision board?

A vision board is a Visual blueprint of your life!

Do you believe that life just happens to you?

Or do you believe that you are in full control of your destiny.

It is very simple…

YOU envision your success,

YOU focus on your success,

and

YOU will have your success.

FOCUS is Key!

The only way to stay focussed is to plan.

Your vision board clarifies your dreams and transforms them into reality. It puts you out there by making your dreams visible to you and the world on a daily basis. We spend so much of our lives trying to conform to what other people think we should be. Break through that barrier by putting everything you truly want on your Vision board.

Putting all your dreams and aspirations for your friends and family to see will keep you on the right path every time.

Why a vision board?

All our lives we imagine the things we want to achieve. The person you want to become, the luxuries, the houses, the amazing life experiences you want to have. It is all about taking the invisible and making it real.

A vision board allows you to become your own mentor. A mentor is someone who guides you in the right direction. Who doesn’t let you play the role of the victim and who tells you to stop with the stories to why you can’t have what you want; and to just to pick yourself up and do it.

For example, anytime I feel upset, annoyed, frustrated or angry. I look to my vision board to put me back in perspective and to re-focus. It reminds me of all the good qualities that I envision myself having. And If I’m not living life to my own standards, then I’m lying to myself. And the thought of being a talker instead of a doer changes my state for the better every single time.

Why is it when we focus on something, it almost always happens. The reason is we live life on a conscious and sub-conscious level. Our sub-conscious works under the radar, always looking for ways to achieve our goals and true intentions whether they are good or bad. And our conscious is the higher part of ourselves that focuses on the present moment.

Think of your conscious and sub-conscious as the hardware of a computer. The computer will only perform as well as the software that is installed on it. Now think of the vision board as your empowering software. By reading your vision board out loud.

YOU are programming your conscious and subconscious thoughts with positive, inspirational software.

THE FACT IS… “WORDS ARE POWER!”

When you read out loud all the positive things on your vision board, you are programming your conscious and subconscious for success.

You are telling the universe to attract all the good things you want in life and you decide to choose positive energy over negative energy.

You are erasing the negative, disempowering thoughts and feelings from your sub-conscious and replacing them with positive energy.

The Key is to read it OUT LOUD!

If you are afraid that someone is going to hear you, talk even louder! Breaking out of the fear of what other people think will empower you. Seeing and verbalizing what you want plants the seeds and draws your goals closer to you every day.

When does a vision board not work?

When it is so boring and tedious to make, you procrastinate so much that it never gets done. Or you do finish it; but the board is so boring to look at that it does not ignite any drive in you. It is just a bunch of paper cut outs on a cork board.

It does not work when there is no emotional content. We live life through our emotions. The quality of our life is in direct proportion to how we feel on a daily basis. Without powerful quotes or stories to read, the vision board becomes impersonal and boring.

A Board full of materialistic things is not inspirational. A picture is only inspirational when you attach an emotion or story to it.

A vision board does not work when you are uncomfortable displaying it. Most people keep their vision boards in their private office or on the computer so no one else can see it.

Again it comes down to putting yourself out there for the world to see and being proud of your dreams.

A vision board does not work when you do not believe in the power of intention. Changing your negative programming is key. If you believe your life is controlled by other people and life is too hard, it will be!

But if you believe you will live an amazing life, you will!

Ask yourself right now, does your vision board inspire you? Or do you only look at it when you are bored?

If you don’t train to believe in yourself, nothing in this world can help you. It starts with imagining the person you want to become and focusing on it every single day.

Be honest with yourself…

Are you truly happy and fufilled? Or are you sitting and waiting for someone or something to create that for you. Start living the life you want, instead of focusing on what you don’t want.

Create a vision board for yourself as a means to keep focused, motivated and excited about your life. Sometimes we forget how fortunate we are to live in a country with so much opportunity. It saddens me to see people day in and day out unhappy with their life. Complaining and whining about their story to why they can’t achieve.

Give up your story!

Everybody has that negative voice which tells you all these stories and reasons to why you can not have what you want.

No one says you have to listen to that negative voice that holds you back. Yes it is there to protect you, but don’t let it run your life. Be conscious enough to realize that you control your thoughts and reactions.

Use that negative voice and turn it into the fire you need to change. It’s been said so many times, “comfort kills”. When you are comfortable and safe, you stop growing as a person.

Being uncomfortable is exactly where I love to be!

I develop so much faster at anything once I feel uncomfortable. My mind forces me to keep doing whatever it is I am focusing on so that I don’t feel uncomfortable anymore. Once I feel comfortable doing it, I’m on to the next challenge. The whole cycle repeats it self and I begin to develop exponentially.

Step out of the comfort zone and start pursuing your dreams. Sometimes your dreams are totally unreasonable. But whether it makes sense or not, it is something you need to do to be fulfilled. Don’t waste the next 30 years of your life wishing you can have your dreams. Step up and just go for it and live your life with no regrets.

I’m not here to preach to you. But what I want you to realize is how powerful you can be if you focus on yourself and what you truly desire in life. Be courageous and step out of your comfort zone.

Know no matter what happens in the next 30 years; You will look back at your life with no regrets and pass on a legacy which will inspire your family and friends to pursue their own dreams.

All the best

Ron Sombilon

For Vision Board Consultation and rates, contact me directly

RON SOMBILON GALLERY “Passionately Inspired!”

www.ronsombilongallery.com

Cell: 604 916 0257

Toll Free: 1 800 385 2301

Email: ron@ronsombilongallery.com


Google+

Populärste Software Experience Auktionen

Keine Kommentare | Beitrag vom 30.08.2011

Software Experience auf eBay:

BUCH - Software Build Systems: Principles and Experience
EUR 50,05
Angebotsende: Donnerstag Mär-15-2012 20:51:13 CET
Sofort kaufen für nur: EUR 50,05
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

BUCH - Software Build Systems: Principles and Experience
EUR 50,05
Angebotsende: Sonntag Mär-18-2012 4:20:07 CET
Sofort kaufen für nur: EUR 50,05
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

BUCH - Experience and Knowledge Management in Software Engineerig
EUR 58,80
Angebotsende: Sonntag Mär-18-2012 5:52:10 CET
Sofort kaufen für nur: EUR 58,80
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Google+

Neue Software Experience Auktionen

Keine Kommentare | Beitrag vom 29.08.2011

Interessante software experience eBay Auktionen:

Software Build Systems: Principles and Experience Peter Smith
EUR 52,40
Angebotsende: Mittwoch Mär-14-2012 22:51:34 CET
Sofort kaufen für nur: EUR 52,40
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Experience and Knowledge Management in Software Engineering Kurt Schneider
EUR 58,80
Angebotsende: Donnerstag Mär-15-2012 0:14:10 CET
Sofort kaufen für nur: EUR 58,80
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Google+

Arturia Analog Experience – The Laboratory

Keine Kommentare | Beitrag vom 29.08.2011

Arturia Analog Experience – The Laboratory Top Deals
Arturia Analog Experience – The Laboratory&nbsp, Bei der Arturia Analog Experience – The Laboratory handelt es sich um ein Bundle, das die Analog Laboratory Software und ein hochwertiges 49-Tasten USB/MIDI-Keyboard mit Anschlagsdynamik und Aftertouch…


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Crysis 2 – Singleplayer Experience – Part 3: Gate Keepers – Gameplay-Trailer @ HD (!)

3 Kommentare | Beitrag vom 28.08.2011

Crysis 2 – Singleplayer Experience – Part 3: Gate Keepers – Gameplay-Trailer @ HD (!). Zu sehen gibt es hier erneut einige sehr sehr nette neue Gameplay-Szenen aus dem Singleplayer von Crysis 2. – Sehr sehenswert… Der Spiel-Release ist am 22. bzw. 25. März 2011. “Crysis 2″ im Steam-Store / Shop: store.steampowered.com “Crysis 2 (in allen 3 Versionen)” bei Amazon.de: www.amazon.de ……….::::::::: Natürlich wie immer in HD ::::::::……….


Google+

Arturia Analog Experience The Factory

Keine Kommentare | Beitrag vom 28.08.2011

Arturia Analog Experience The Factory Top Deals
Arturia Analog Experience The Factory, Kombination aus 32-Tasten USB-Keyboard und Software-Synth Analog Factory 2.5 mit 3500 Sounds aus Arturia Synthesizer-Emulationen (Minimoog, Moog Modular, Jupiter-8, ARP 2600, CS-80, Prophet 5 und Prophet VS),…


Google+

Megasonic – Experience (Follow me) 2k10 (Accuface high Energy edit)

Keine Kommentare | Beitrag vom 27.08.2011

Die Provox Group AG (Schweiz) ist ein weltweit operierender Spezialist für Customer Experience Management (CEM / Schaffung positiver Kundenerfahrungen). Das Unternehmen vereint umfassende Projekterfahrung, fundierte IT-Fähigkeiten über verschiedenste Branchen und Unternehmensbereiche hinweg, mit umfangreichen Recherchefähigkeiten. Über ihre Tochtergesellschaft CustVox AG (Schweiz) arbeitet die ProVox gemeinsame mit Unternehmen daran, diesen dabei zu helfen mehr über ihre Kunden zu erfahren. Es wird ihnen so ermöglicht, das Geschäft aus Sicht der Verbraucher zu betreiben, und vermittelt so den Kunden eine konsistente und qualitativ hochwertige Erfahrung.


Google+

Arturia AE The Factory The One Bundle

Keine Kommentare | Beitrag vom 27.08.2011

Arturia AE The Factory The One Bundle Top Angebote
Arturia Analog Experience The Factory The One Bundle, Kombination aus 32-Tasten USB-Keyboard + Arturia The One + Software-Synth Analog Factory 2.5 mit 3500 Sounds aus Arturia Synthesizer-Emulationen (Minimoog, Moog Modular, Jupiter-8, ARP 2600, CS-80,…


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The Future of Healthcare in Virtual Worlds

1 Kommentar | Beitrag vom 26.08.2011

Einige tolle software experience Bilder:

The Future of Healthcare in Virtual Worlds
software experience

Bild von Daneel Ariantho
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
software experience

Bild von Daneel Ariantho
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

Toxie Cortes
software experience

Bild von Daneel Ariantho
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.


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Learn BlackBerry Games Development

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Hamer, Carol Verlag: APRESS Sprache: eng Auflage: 1., st Edition. Medientyp: PC-PDF Carol Hamer has ten years of experience as a software engineer, including extensive experience in writing Java Micro Edition applications for multiple MIDP platforms….


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